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/NW4C-2.0.3/sources/libraries/font/
Dfont_ResFont.cpp333 FontCodeMap* map = reinterpret_cast<FontCodeMap*>( in Rebuild() local
337 NN_ASSERT( map->ccodeBegin <= map->ccodeEnd ); in Rebuild()
338 NN_ASSERT( (map->mappingMethod == FONT_MAPMETHOD_DIRECT) in Rebuild()
339 || (map->mappingMethod == FONT_MAPMETHOD_TABLE) in Rebuild()
340 || (map->mappingMethod == FONT_MAPMETHOD_SCAN) ); in Rebuild()
342 if (map->pNext != NULL) in Rebuild()
344 ResolveOffset(map->pNext, fileHeader); in Rebuild()
345 NN_POINTER_ASSERT(map->pNext); in Rebuild()
/NW4C-2.0.3/sources/shaders/lyt/
Dlyt_ConstColorShader.vsh18 // Input registers map
29 // Output registers map
Dlyt_PaneShader.vsh18 // Input registers map
38 // Output registers map
/NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/
DUserRenderCommandShader.vsh17 // Input registers map
22 // Output registers map
28 // Constant registers map
/NW4C-2.0.3/sources/shaders/demo/
Ddemo_Common.vsh18 // Input registers map
23 // Output registers map
/NW4C-2.0.3/sources/shaders/font/
Dfont_TextWriterShader.vsh18 // Input registers map
24 // Output registers map
Dfont_RectDrawerShader.vsh19 // Input registers map
24 // Input map
49 // Output registers map
/NW4C-2.0.3/demos/Nw4cDemo/sources/shader/
Dnw4cDemo.vsh18 // Input registers map
24 // Output registers map
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh19 // Input registers map
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel3493 GetFileNodeForAttr($files, $mat + ".n"); // for nrm map