Searched refs:m_pTexAry (Results 1 – 2 of 2) sorted by relevance
400 : m_pTexAry(0), in AnimTransformBasic()409 Layout::DeletePrimArray(m_pTexAry); in ~AnimTransformBasic()429 NW_ASSERT(m_pTexAry == 0); in SetResource()434 m_pTexAry = 0; in SetResource()440 m_pTexAry = Layout::NewArray<TextureInfo>(pRes->fileNum); in SetResource()441 if (m_pTexAry) in SetResource()450 m_pTexAry[i] = pResAccessor->GetTexture(fileName); in SetResource()602 if (m_pTexAry) in Animate()604 … AnimateTexturePattern(pMaterial, pAnimInfo, animTargetOffsets, this->GetFrame(), m_pTexAry); in Animate()
435 TextureInfo* m_pTexAry; variable