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Searched refs:m_pSoundArchivePlayer (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundActor.cpp35 : m_pSoundArchivePlayer( NULL ), in SoundActor()
42 : m_pSoundArchivePlayer( NULL ), in SoundActor()
67 m_pSoundArchivePlayer = &soundArchivePlayer; in Initialize()
89 m_pSoundArchivePlayer = NULL; in Finalize()
204 return m_pSoundArchivePlayer->detail_SetupSoundImpl( in SetupSound()
232 return m_pSoundArchivePlayer->detail_SetupSoundImpl( in detail_SetupSoundWithAmbientInfo()
287 return m_pSoundArchivePlayer->detail_GetItemId( pString ); in detail_GetItemId()
Dsnd_SoundArchivePlayer.cpp1638 if ( ! m_pSoundArchivePlayer.IsAvailable() ) return NULL; in NoteOn()
1640 const SoundArchive& sndArc = m_pSoundArchivePlayer.GetSoundArchive(); in NoteOn()
1648 m_pSoundArchivePlayer, in NoteOn()
1675 if ( ! m_pSoundArchivePlayer.IsAvailable() ) { in GetWaveSoundData()
1693 const SoundArchive& sndArc = m_pSoundArchivePlayer.GetSoundArchive(); in GetWaveSoundData()
1698 sndArc, m_pSoundArchivePlayer ); in GetWaveSoundData()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchivePlayer.h81 … SequenceNoteOnCallback( const SoundArchivePlayer& player ) : m_pSoundArchivePlayer( player ) { } in SequenceNoteOnCallback()
90 const SoundArchivePlayer& m_pSoundArchivePlayer;
101 WaveSoundCallback( const SoundArchivePlayer& player ) : m_pSoundArchivePlayer( player ) { } in WaveSoundCallback()
111 const SoundArchivePlayer& m_pSoundArchivePlayer;
Dsnd_SoundActor.h477 SoundArchivePlayer* m_pSoundArchivePlayer; variable