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Searched refs:m_pSoundArchive (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchiveLoader.cpp81 : m_pSoundArchive( NULL ), in SoundArchiveLoader()
98 m_pSoundArchive = NULL; in ~SoundArchiveLoader()
103 m_pSoundArchive = arc; in SetSoundArchive()
127 if ( m_pSoundArchive == NULL ) in IsAvailable()
131 if ( ! m_pSoundArchive->IsAvailable() ) in IsAvailable()
145 NW_NULL_ASSERT( m_pSoundArchive ); in LoadData()
175 switch ( m_pSoundArchive->GetSoundType( itemId ) ) in LoadData()
222 NW_NULL_ASSERT( m_pSoundArchive ); in LoadData()
224 SoundArchive::ItemId id = m_pSoundArchive->GetItemId( pItemName ); in LoadData()
235 NW_NULL_ASSERT( m_pSoundArchive ); in LoadImpl()
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Dsnd_SoundArchivePlayer.cpp54 : m_pSoundArchive( NULL ), in SoundArchivePlayer()
91 if ( m_pSoundArchive == NULL ) in IsAvailable()
95 if ( ! m_pSoundArchive->IsAvailable() ) in IsAvailable()
180 m_pSoundArchive = NULL; in Finalize()
361 m_pSoundArchive = arc; in SetupMram()
664 NW_ASSERTMSG( m_pSoundArchive != NULL, "Setup is not completed." ); in GetSoundArchive()
665 return *m_pSoundArchive; in GetSoundArchive()
677 NW_NULL_ASSERT( m_pSoundArchive ); in GetSoundPlayer()
679 SoundArchive::ItemId playerId = m_pSoundArchive->GetItemId( pStr ); in GetSoundPlayer()
788 if ( ! m_pSoundArchive->ReadSoundInfo( soundId, &soundInfo ) ) in detail_SetupSoundImpl()
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Dsnd_WaveSound.cpp141 m_DataLoadTask.m_pSoundArchive = loadInfo.arc; in RegisterDataLoadTask()
285 m_LoadInfoWsd.address, m_Index, *m_pSoundArchive, *m_pSoundDataManager ); in Execute()
Dsnd_SequenceSound.cpp807 m_DataLoadTask.m_pSoundArchive = loadInfo.arc; in RegisterDataLoadTask()
874 m_LoadInfoBanks[i].address, *m_pSoundArchive, *m_pSoundDataManager ); in Execute()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchivePlayer.h484 NW_NULL_ASSERT( m_pSoundArchive ); in detail_GetItemId()
485 return m_pSoundArchive->GetItemId( pString ); in detail_GetItemId()
561 const SoundArchive* m_pSoundArchive; variable
Dsnd_WaveSound.h125 const SoundArchive* m_pSoundArchive; variable
Dsnd_SequenceSound.h96 const SoundArchive* m_pSoundArchive; variable
Dsnd_SoundArchiveLoader.h338 const SoundArchive* m_pSoundArchive; variable