Searched refs:m_pSound3DEngine (Results 1 – 2 of 2) sorted by relevance
48 : m_pSound3DEngine( &sSound3DEngine ), in Sound3DManager()148 m_pSound3DEngine = &sSound3DEngine; in Finalize()182 m_pSound3DEngine = engine; in SetEngine()204 if ( m_pSound3DEngine != NULL ) in detail_UpdateAmbientParam()206 m_pSound3DEngine->UpdateAmbientParam( in detail_UpdateAmbientParam()234 if ( m_pSound3DEngine != NULL ) in detail_GetAmbientPriority()236 priority = m_pSound3DEngine->GetAmbientPriority( in detail_GetAmbientPriority()
465 internal::ISound3DEngine* m_pSound3DEngine; variable