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Searched refs:m_pSequenceSoundPlayer (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SequenceTrack.cpp42 m_pSequenceSoundPlayer( NULL ), in SequenceTrack()
390 * m_pSequenceSoundPlayer->GetParserPlayerParam().volume in UpdateChannelParam()
392 volume = volume * volume * m_ExtVolume * m_pSequenceSoundPlayer->GetVolume(); in UpdateChannelParam()
396 float pitchRatio = m_pSequenceSoundPlayer->GetPitch() * m_ExtPitch; in UpdateChannelParam()
402 * m_pSequenceSoundPlayer->GetPanRange() in UpdateChannelParam()
404 + m_pSequenceSoundPlayer->GetPan(); in UpdateChannelParam()
410 + m_pSequenceSoundPlayer->GetSurroundPan(); in UpdateChannelParam()
415 + m_pSequenceSoundPlayer->GetLpfFreq(); in UpdateChannelParam()
420 if ( m_pSequenceSoundPlayer->GetBiquadFilterType() != BIQUAD_FILTER_TYPE_NONE ) in UpdateChannelParam()
422 biquadType = m_pSequenceSoundPlayer->GetBiquadFilterType(); in UpdateChannelParam()
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/NW4C-2.0.3/include/nw/snd/
Dsnd_SequenceTrack.h206 void SetSequenceSoundPlayer( SequenceSoundPlayer* player ) { m_pSequenceSoundPlayer = player; } in SetSequenceSoundPlayer()
207 const SequenceSoundPlayer* GetSequenceSoundPlayer() const { return m_pSequenceSoundPlayer; } in GetSequenceSoundPlayer()
208 SequenceSoundPlayer* GetSequenceSoundPlayer() { return m_pSequenceSoundPlayer; } in GetSequenceSoundPlayer()
233 SequenceSoundPlayer* m_pSequenceSoundPlayer; variable