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Searched refs:m_pRenderSystem (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_SimpleApp.cpp46 m_pRenderSystem = nw::demo::RenderSystem::Create( in Initialize()
49 NW_NULL_ASSERT(m_pRenderSystem); in Initialize()
73 nw::gfx::SafeDestroy(m_pRenderSystem); in Finalize()
85 m_pRenderSystem->TransferBuffer(nw::demo::UPPER_SCREEN); in TransferBuffer()
89 m_pRenderSystem->TransferBuffer(nw::demo::LOWER_SCREEN); in TransferBuffer()
108 m_pRenderSystem->SetRenderTarget(m_pRenderTargetUpper); in SetRenderingTarget()
113 m_pRenderSystem->SetRenderTarget(m_pRenderTargetLower); in SetRenderingTarget()
126 return m_pRenderSystem->GetRenderContext()->GetRenderTarget()->GetBufferObject(); in GetFrameBufferObject()
155 m_pRenderSystem->PresentBuffer(screenKind); in SwapBuffer()
/NW4C-2.0.3/include/nw/demo/
Ddemo_SimpleApp.h158 nw::demo::RenderSystem* m_pRenderSystem; variable