Searched refs:m_pPlayerHeap (Results 1 – 2 of 2) sorted by relevance
61 m_pPlayerHeap = NULL; in Initialize()193 if ( m_pPlayerHeap != NULL ) { in Finalize()648 NW_ASSERT( m_pPlayerHeap == NULL ); in AttachPlayerHeap()650 m_pPlayerHeap = pHeap; in AttachPlayerHeap()665 NW_ASSERT( pHeap == m_pPlayerHeap ); in DetachPlayerHeap()668 m_pPlayerHeap = NULL; in DetachPlayerHeap()
360 PlayerHeap* GetPlayerHeap() { return m_pPlayerHeap; } in GetPlayerHeap()408 PlayerHeap* m_pPlayerHeap; variable