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Searched refs:m_pMemoryForSoundHeap (Results 1 – 19 of 19) sorted by relevance

/NW4C-2.0.3/demos/snd/simple/sources/
DSimpleApp.cpp103 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
104 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
117 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DSimpleApp.h47 void* m_pMemoryForSoundHeap; variable
/NW4C-2.0.3/demos/snd/holdSound/sources/
DHoldSoundApp.cpp103 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
104 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
117 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DHoldSoundApp.h47 void* m_pMemoryForSoundHeap; variable
/NW4C-2.0.3/demos/snd/hioSoundArchive/sources/
Dmain.cpp115 void* m_pMemoryForSoundHeap; member in HioSoundArchiveApp
198 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundManager()
199 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundManager()
295 MemFree( m_pMemoryForSoundHeap ); in CloseSoundArchive()
332 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
/NW4C-2.0.3/demos/snd/externalFile/sources/
DexternalFileApp.cpp120 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
121 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
135 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DexternalFileApp.h52 void* m_pMemoryForSoundHeap; variable
/NW4C-2.0.3/demos/snd/originalSoundHeap/sources/
DOriginalSoundHeapApp.cpp109 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
110 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
124 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DOriginalSoundHeapApp.h76 void* m_pMemoryForSoundHeap; variable
/NW4C-2.0.3/demos/snd/labelString/sources/
DLabelStringApp.cpp116 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
117 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
130 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DLabelStringApp.h48 void* m_pMemoryForSoundHeap; variable
/NW4C-2.0.3/demos/snd/soundActor/sources/
DSoundActorApp.cpp117 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
118 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
132 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DSoundActorApp.h53 void* m_pMemoryForSoundHeap; variable
/NW4C-2.0.3/demos/snd/filter/sources/
Dmain.cpp108 void* m_pMemoryForSoundHeap; member in FilterApp
196 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
197 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
210 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
/NW4C-2.0.3/demos/snd/effect/sources/
Dmain.cpp76 void* m_pMemoryForSoundHeap; member in EffectApp
174 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
175 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
198 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
/NW4C-2.0.3/demos/snd/withSdk/sources/
Dmain.cpp49 void* m_pMemoryForSoundHeap; member in WithSdkApp
181 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
182 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
296 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
/NW4C-2.0.3/demos/snd/createSoundThreadManually/sources/
Dmain.cpp49 void* m_pMemoryForSoundHeap; member in CreateSoundThreadManuallyApp
206 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
207 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
320 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
/NW4C-2.0.3/demos/snd/sound3d/sources/
DSound3dApp.cpp121 m_pMemoryForSoundHeap = MemAlloc( SOUND_HEAP_SIZE ); in InitializeSoundSystem()
122 bool result = m_Heap.Create( m_pMemoryForSoundHeap, SOUND_HEAP_SIZE ); in InitializeSoundSystem()
178 MemFree( m_pMemoryForSoundHeap ); in OnFinalize()
DSound3dApp.h58 void* m_pMemoryForSoundHeap; variable