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Searched refs:m_pDataManager (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_WaveSound.cpp135 m_DataLoadTask.m_pDataManager = &m_DataManager; in RegisterDataLoadTask()
255 : m_pDataManager( NULL ), in DataLoadTask()
271 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_WSD ) ) in Execute()
280 m_LoadInfoWsd.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()
289 if ( ! m_pDataManager->detail_LoadWaveArchiveByWaveSoundFile( in Execute()
Dsnd_SequenceSound.cpp801 m_DataLoadTask.m_pDataManager = &m_DataManager; in RegisterDataLoadTask()
823 : m_pDataManager( NULL ), in DataLoadTask()
839 if ( ! m_pDataManager->LoadData( soundId, m_pAllocator, SoundArchiveLoader::LOAD_SEQ ) ) in Execute()
848 m_LoadInfoSeq.address = m_pDataManager->detail_GetFileAddressByItemId( soundId ); in Execute()
857 if ( ! m_pDataManager->LoadData( in Execute()
868 m_LoadInfoBanks[i].address = m_pDataManager->detail_GetFileAddressByItemId( bankId ); in Execute()
878 if ( ! m_pDataManager->detail_LoadWaveArchiveByBankFile( in Execute()
/NW4C-2.0.3/include/nw/snd/
Dsnd_WaveSound.h119 PlayerHeapDataManager* m_pDataManager; variable
Dsnd_SequenceSound.h90 PlayerHeapDataManager* m_pDataManager; variable