Searched refs:m_pAnimLinkAry (Results 1 – 2 of 2) sorted by relevance
401 m_pAnimLinkAry(0), in AnimTransformBasic()408 Layout::DeleteArray(m_pAnimLinkAry, m_AnimLinkNum); in ~AnimTransformBasic()430 NW_ASSERT(m_pAnimLinkAry == 0); in SetResource()455 m_pAnimLinkAry = Layout::NewArray<AnimationLink>(animNum); in SetResource()456 if (m_pAnimLinkAry) in SetResource()616 if (m_pAnimLinkAry == 0) in FindUnbindLink()621 pLink = m_pAnimLinkAry; in FindUnbindLink()624 while (pLink < m_pAnimLinkAry + m_AnimLinkNum) in FindUnbindLink()
439 AnimationLink* m_pAnimLinkAry; variable