Searched refs:m_WorldMatrix (Results 1 – 10 of 10) sorted by relevance
48 this->m_WorldMatrix = resObj.GetWorldMatrix(); in TransformNode()52 math::MTX34Identity(&this->m_WorldMatrix); in TransformNode()163 NW_FAILSAFE_IF(math::MTX34Inverse(&m_InverseWorldMatrix, m_WorldMatrix) == 0) in InverseWorldMatrix()
248 resFragmentLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResFragmentLight()311 resFragmentLight->m_WorldMatrix = source->m_WorldMatrix; in CloneResFragmentLight()
168 resAmbientLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResAmbientLight()
169 resHemiSphereLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResHemiSphereLight()
187 resVertexLight->m_WorldMatrix = math::MTX34::Identity(); in CreateResVertexLight()
172 resFog->m_WorldMatrix = math::MTX34::Identity(); in CreateResFog()
263 resCamera->m_WorldMatrix = math::MTX34::Identity(); in Create()
199 math::MTX34& WorldMatrix() { return m_WorldMatrix; } in WorldMatrix()202 const math::MTX34& WorldMatrix() const { return m_WorldMatrix; } in WorldMatrix()437 math::MTX34 m_WorldMatrix; variable
70 nw::ut::ResMtx34 m_WorldMatrix; member
58 nw::ut::ResMtx34 m_WorldMatrix; // 行列計算用のバッファへ正式対応後、削除予定。 member