Searched refs:m_ViewUpdater (Results 1 – 2 of 2) sorted by relevance
93 …DynamicBuilder& ViewUpdater(CameraViewUpdater* viewUpdater) { m_ViewUpdater.Reset(viewUpdater); re… in ViewUpdater()117 GfxPtr<CameraViewUpdater> m_ViewUpdater; variable230 CameraViewUpdater* GetViewUpdater() { return this->m_ViewUpdater.Get(); } in GetViewUpdater()233 const CameraViewUpdater* GetViewUpdater() const { return this->m_ViewUpdater.Get(); } in GetViewUpdater()236 void SetViewUpdater(CameraViewUpdater* viewUpdater) { this->m_ViewUpdater.Reset(viewUpdater); } in SetViewUpdater()248 CameraViewUpdater* cameraViewUpdater = this->m_ViewUpdater.Release(); in SwapViewUpdater()249 this->m_ViewUpdater.Reset(viewUpdater); in SwapViewUpdater()816 GfxPtr<CameraViewUpdater> m_ViewUpdater; variable
56 m_ViewUpdater(viewUpdater), in Camera()189 if (!this->m_ViewUpdater) in Create()191 this->m_ViewUpdater.Reset(LookAtTargetViewUpdater::Create(allocator)); in Create()205 resCamera->toViewUpdater.set_ptr(this->m_ViewUpdater->GetResource().ptr()); in Create()208 switch (this->m_ViewUpdater->GetResource().GetTypeInfo()) in Create()273 m_ViewUpdater, in Create()295 if (!this->m_ViewUpdater) in GetMemorySize()302 switch (this->m_ViewUpdater->GetResource().GetTypeInfo()) in GetMemorySize()591 NW_NULL_ASSERT(this->m_ViewUpdater); in UpdateCameraMatrix()600 …this->m_ViewUpdater->Update(&this->m_ViewMatrix, parentNode->TrackbackWorldMatrix(), cameraPositio… in UpdateCameraMatrix()[all …]