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Searched refs:m_ViewMatrix (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp77 m_ViewMatrix.Identity(); in SmOgl()
136 …nw::math::MTX34LookAt( reinterpret_cast<nw::math::MTX34*>(&m_ViewMatrix), &camPos, &camUp, &aimPos… in SmOgl()
196 glUniform4fv( location, 4, m_ViewMatrix ); in SetBegin2D()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h206 math::MTX34& ViewMatrix() { return m_ViewMatrix; } in ViewMatrix()
209 const math::MTX34& ViewMatrix() const { return m_ViewMatrix; } in ViewMatrix()
810 math::MTX34 m_ViewMatrix; variable
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmPrimitive.h76 nw::math::MTX44 m_ViewMatrix; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Camera.cpp51 m_ViewMatrix(math::MTX34::Identity()), in Camera()
600 …this->m_ViewUpdater->Update(&this->m_ViewMatrix, parentNode->TrackbackWorldMatrix(), cameraPositio… in UpdateCameraMatrix()
604 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix()
607 NW_FAILSAFE_IF(math::MTX34Inverse(&this->m_InverseViewMatrix, &this->m_ViewMatrix) == 0) in UpdateCameraMatrix()