Searched refs:m_ViewMatrix (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmPrimitive.cpp | 77 m_ViewMatrix.Identity(); in SmOgl() 136 …nw::math::MTX34LookAt( reinterpret_cast<nw::math::MTX34*>(&m_ViewMatrix), &camPos, &camUp, &aimPos… in SmOgl() 196 glUniform4fv( location, 4, m_ViewMatrix ); in SetBegin2D()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Camera.h | 206 math::MTX34& ViewMatrix() { return m_ViewMatrix; } in ViewMatrix() 209 const math::MTX34& ViewMatrix() const { return m_ViewMatrix; } in ViewMatrix() 810 math::MTX34 m_ViewMatrix; variable
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmPrimitive.h | 76 nw::math::MTX44 m_ViewMatrix; variable
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_Camera.cpp | 51 m_ViewMatrix(math::MTX34::Identity()), in Camera() 600 …this->m_ViewUpdater->Update(&this->m_ViewMatrix, parentNode->TrackbackWorldMatrix(), cameraPositio… in UpdateCameraMatrix() 604 this->m_ViewUpdater->Update(&this->m_ViewMatrix, math::MTX34::Identity(), cameraPosition); in UpdateCameraMatrix() 607 NW_FAILSAFE_IF(math::MTX34Inverse(&this->m_InverseViewMatrix, &this->m_ViewMatrix) == 0) in UpdateCameraMatrix()
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