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Searched refs:m_VertexLights (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_LightSet.h205 this->m_VertexLights.push_back(light); in SetVertexLight()
214 return m_VertexLights.begin(); in GetVertexLightBegin()
223 return m_VertexLights.begin(); in GetVertexLightBegin()
232 return m_VertexLights.end(); in GetVertexLightEnd()
241 return m_VertexLights.end(); in GetVertexLightEnd()
250 return m_VertexLights.size(); in GetVertexLightCount()
312 this->m_VertexLights.clear(); in ClearAll()
347 VertexLightArray m_VertexLights; variable
Dgfx_SceneEnvironment.h59 m_VertexLights(description.vertexLights), in SceneEnvironment()
76 m_VertexLights.resize(m_VertexLights.capacity()); in SceneEnvironment()
255 if (m_ActiveVertexLightCount == m_VertexLights.capacity()) in SetVertexLight()
260 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()
272 return this->m_VertexLights[ index ]; in GetVertexLight()
491 VertexLightArray m_VertexLights; variable
Dgfx_SceneContext.h270 m_VertexLights.clear(); in Clear()
699 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight()
711 bool isPushed = m_VertexLights.push_back(light); in TryPushVertexLight()
721 return m_VertexLights.begin(); in GetVertexLightsBegin()
730 return m_VertexLights.begin(); in GetVertexLightsBegin()
739 return m_VertexLights.end(); in GetVertexLightsEnd()
748 return m_VertexLights.end(); in GetVertexLightsEnd()
1290 m_VertexLights(vertexLights), in SceneContext()
1308 VertexLightArray m_VertexLights; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_LightSet.cpp46 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create()
50 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()
80 … lightSet->m_VertexLights = VertexLightArray(memoryArray, description.maxVertexLights, allocator); in Create()
84 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()
Dgfx_SceneEnvironment.cpp117 m_VertexLights[i] = NULL; in ResetVertexLights()
182 int vertexLightMaxCount = m_VertexLights.capacity(); in SetActiveLightSet()
196 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()