Searched refs:m_VertexLights (Results 1 – 5 of 5) sorted by relevance
205 this->m_VertexLights.push_back(light); in SetVertexLight()214 return m_VertexLights.begin(); in GetVertexLightBegin()223 return m_VertexLights.begin(); in GetVertexLightBegin()232 return m_VertexLights.end(); in GetVertexLightEnd()241 return m_VertexLights.end(); in GetVertexLightEnd()250 return m_VertexLights.size(); in GetVertexLightCount()312 this->m_VertexLights.clear(); in ClearAll()347 VertexLightArray m_VertexLights; variable
59 m_VertexLights(description.vertexLights), in SceneEnvironment()76 m_VertexLights.resize(m_VertexLights.capacity()); in SceneEnvironment()255 if (m_ActiveVertexLightCount == m_VertexLights.capacity()) in SetVertexLight()260 this->m_VertexLights[m_ActiveVertexLightCount] = light; in SetVertexLight()272 return this->m_VertexLights[ index ]; in GetVertexLight()491 VertexLightArray m_VertexLights; variable
270 m_VertexLights.clear(); in Clear()699 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight()711 bool isPushed = m_VertexLights.push_back(light); in TryPushVertexLight()721 return m_VertexLights.begin(); in GetVertexLightsBegin()730 return m_VertexLights.begin(); in GetVertexLightsBegin()739 return m_VertexLights.end(); in GetVertexLightsEnd()748 return m_VertexLights.end(); in GetVertexLightsEnd()1290 m_VertexLights(vertexLights), in SceneContext()1308 VertexLightArray m_VertexLights; variable
46 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create()50 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()80 … lightSet->m_VertexLights = VertexLightArray(memoryArray, description.maxVertexLights, allocator); in Create()84 lightSet->m_VertexLights = VertexLightArray(allocator); in Create()
117 m_VertexLights[i] = NULL; in ResetVertexLights()182 int vertexLightMaxCount = m_VertexLights.capacity(); in SetActiveLightSet()196 m_VertexLights[m_ActiveVertexLightCount] = (*iter); in SetActiveLightSet()