Searched refs:m_VertexCnt (Results 1 – 2 of 2) sorted by relevance
242 m_VertexCnt( vertexCnt ), in Sm2DPrimPC()250 m_pVertex = static_cast<SmVertexPC*>(m_Allocator->Alloc( sizeof( SmVertexPC ) * m_VertexCnt )); in Sm2DPrimPC()336 glDrawArrays( entryMode, 0, m_VertexCnt ); in RenderSub()346 NW_ASSERT( m_VertexCnt > vertexIdx ); in SetVertex()360 for ( i = 0; i < m_VertexCnt; i ++ ) in SetVertexColor()373 m_VertexCnt( 0 ), in Sm2DDynamicPrimPC()394 m_VertexCnt = vertexCnt; in Begin()416 if ( m_VertexCnt != m_EntryCnt ) return; in End()
120 uint m_VertexCnt; variable162 uint m_VertexCnt; variable