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Searched refs:m_VertexCnt (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp242 m_VertexCnt( vertexCnt ), in Sm2DPrimPC()
250 m_pVertex = static_cast<SmVertexPC*>(m_Allocator->Alloc( sizeof( SmVertexPC ) * m_VertexCnt )); in Sm2DPrimPC()
336 glDrawArrays( entryMode, 0, m_VertexCnt ); in RenderSub()
346 NW_ASSERT( m_VertexCnt > vertexIdx ); in SetVertex()
360 for ( i = 0; i < m_VertexCnt; i ++ ) in SetVertexColor()
373 m_VertexCnt( 0 ), in Sm2DDynamicPrimPC()
394 m_VertexCnt = vertexCnt; in Begin()
416 if ( m_VertexCnt != m_EntryCnt ) return; in End()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmPrimitive.h120 uint m_VertexCnt; variable
162 uint m_VertexCnt; variable