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Searched refs:m_UserRenderNodes (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h265 m_UserRenderNodes.clear(); in Clear()
375 bool isPushed = m_UserRenderNodes.push_back(node); in PushUserRenderNode()
387 bool isPushed = m_UserRenderNodes.push_back(node); in TryPushUserRenderNode()
397 return m_UserRenderNodes.begin(); in GetUserRenderNodesBegin()
406 return m_UserRenderNodes.begin(); in GetUserRenderNodesBegin()
415 return m_UserRenderNodes.end(); in GetUserRenderNodesEnd()
424 return m_UserRenderNodes.end(); in GetUserRenderNodesEnd()
433 return std::make_pair(m_UserRenderNodes.begin(), m_UserRenderNodes.end()); in GetUserRenderNodes()
442 return std::make_pair(m_UserRenderNodes.begin(), m_UserRenderNodes.end()); in GetUserRenderNodes()
1283 m_UserRenderNodes(userRenderNodes), in SceneContext()
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