Searched refs:m_UserRenderNodes (Results 1 – 1 of 1) sorted by relevance
265 m_UserRenderNodes.clear(); in Clear()375 bool isPushed = m_UserRenderNodes.push_back(node); in PushUserRenderNode()387 bool isPushed = m_UserRenderNodes.push_back(node); in TryPushUserRenderNode()397 return m_UserRenderNodes.begin(); in GetUserRenderNodesBegin()406 return m_UserRenderNodes.begin(); in GetUserRenderNodesBegin()415 return m_UserRenderNodes.end(); in GetUserRenderNodesEnd()424 return m_UserRenderNodes.end(); in GetUserRenderNodesEnd()433 return std::make_pair(m_UserRenderNodes.begin(), m_UserRenderNodes.end()); in GetUserRenderNodes()442 return std::make_pair(m_UserRenderNodes.begin(), m_UserRenderNodes.end()); in GetUserRenderNodes()1283 m_UserRenderNodes(userRenderNodes), in SceneContext()[all …]