Searched refs:m_UpdateCounter (Results 1 – 2 of 2) sorted by relevance
86 m_UpdateCounter = 0; in Initialize()350 if ( m_UpdateCounter == 0 ) in FadeIn()414 if ( m_UpdateCounter < 0xffffffff ) m_UpdateCounter++; in Update()451 if ( m_UpdateCounter > 0 ) in Update()
332 unsigned long GetPlayFrameCount() const { return m_UpdateCounter; } in GetPlayFrameCount()434 u32 m_UpdateCounter; variable