Searched refs:m_UniformTextColorIndex (Results 1 – 2 of 2) sorted by relevance
827 m_UniformTextColorIndex(0), in RectDrawer()884 && m_UniformTextColorIndex == 0 ); in DrawBegin()1481 && m_UniformTextColorIndex == 0 ); in BuildTextCommand()1512 &m_UniformTextColor[m_UniformTextColorIndex], in BuildTextCommand()1670 &m_UniformTextColor[m_UniformTextColorIndex], in BuildTextCommand()1701 || m_UniformTextColorIndex + COLOR_USE_COUNT > UNIFORM_TEXTCOLOR_NUM in BuildTextCommand()1716 m_UniformTextColorIndex = 0; in BuildTextCommand()1745 u32 size = SetUniformCommand(m_UniformTextColorBuffer, m_UniformTextColorIndex); in UniformAndDrawText()1748 const u8 lastColorIdx = m_UniformTextColorIndex - VERTEX_MAX; in UniformAndDrawText()1765 m_UniformTextColorIndex = VERTEX_MAX; in UniformAndDrawText()[all …]
352 u8 m_UniformTextColorIndex; variable