Searched refs:m_UniformAddrIndex (Results 1 – 5 of 5) sorted by relevance
824 : m_UniformAddrIndex(0), in RectDrawer()881 NN_ASSERT( m_UniformAddrIndex == 0 in DrawBegin()1478 NN_ASSERT( m_UniformAddrIndex == 0 in BuildTextCommand()1550 if (drawCharCount > 0 && m_UniformAddrIndex > 0) in BuildTextCommand()1695 m_UniformAddr[m_UniformAddrIndex] = m_UniformAddress; in BuildTextCommand()1696 ++m_UniformAddrIndex; in BuildTextCommand()1699 if ( m_UniformAddrIndex + 1 > UNIFORM_ADDR_NUM in BuildTextCommand()1712 if (m_UniformAddrIndex > 0) in BuildTextCommand()1726 NN_ASSERT(m_UniformAddrIndex > 0); in UniformAndDrawText()1728 const int vtxNum = DRAW_VTX_NUM * m_UniformAddrIndex; // 描画頂点数 in UniformAndDrawText()[all …]
627 NW_ASSERT(m_UniformAddrIndex == 0); in SetUpTextures()639 if (m_UniformAddrIndex > 0) // フラッシュされていない in SetUpTextures()740 NW_LYT_DRAWER_ASSERT(m_UniformAddrIndex > 0); in UniformAndDraw()743 const u32 size = SetUniformCommand(m_UniformAddrBuffer, m_UniformAddrIndex); in UniformAndDraw()760 const int vtxNum = DRAW_VTX_NUM * m_UniformAddrIndex; // 描画頂点数 in UniformAndDraw()779 m_UniformAddrIndex = 0; in UniformAndDraw()
48 m_UniformAddr[ m_UniformAddrIndex ] = m_UniformAddress; in SetUniformDataEnd()50 ++m_UniformAddrIndex; in SetUniformDataEnd()54 if ( m_UniformAddrIndex + 1 > UNIFORM_ADDR_NUM in SetUniformDataEnd()
370 if (m_UniformAddrIndex > 0) in FlushBuffer()
343 u8 m_UniformAddrIndex; variable