Searched refs:m_TraversalResults (Results 1 – 1 of 1) sorted by relevance
456 return this->m_TraversalResults; in GetTraversalResults()462 this->m_TraversalResults = results; in SetTraversalResults()468 return ut::CheckFlag(m_TraversalResults, results); in IsEnabledResults()474 this->m_TraversalResults = ut::EnableFlag(this->m_TraversalResults, results); in EnableTraversalResults()480 this->m_TraversalResults = ut::DisableFlag(this->m_TraversalResults, results); in DisableTraversalResults()486 this->m_TraversalResults = FLAG_DEFAULT; in ResetTraversalResults()494 this->m_TraversalResults = node->GetTraversalResults(); in CopyTraversalResults()575 m_TraversalResults(FLAG_DEFAULT), in SceneNode()658 bit32 m_TraversalResults; variable