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Searched refs:m_Transform (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_TransformNode.h193 CalculatedTransform& Transform() { return m_Transform; } in Transform()
196 const CalculatedTransform& Transform() const { return m_Transform; } in Transform()
263 m_Transform.SetTransformMatrix(resultMatrix);
264 m_Transform.SetScale(resultScale);
265 m_Transform.UpdateFlagsStrictly();
436 CalculatedTransform m_Transform; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp247 resFragmentLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFragmentLight()
309 resFragmentLight->m_Transform = source->m_Transform; in CloneResFragmentLight()
Dgfx_TransformNode.cpp47 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode()
Dgfx_AmbientLight.cpp167 resAmbientLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp168 resHemiSphereLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp186 resVertexLight->m_Transform = math::Transform3(scale, rotate, translate); in CreateResVertexLight()
Dgfx_Fog.cpp171 resFog->m_Transform = math::Transform3(scale, rotate, translate); in CreateResFog()
Dgfx_Camera.cpp262 resCamera->m_Transform = math::Transform3(scale, rotate, translate); in Create()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResSceneObject.h68 nw::ut::ResTransform3 m_Transform; member
Dgfx_ResSkeleton.h56 nw::ut::ResTransform3 m_Transform; member