Searched refs:m_SwizzleCount (Results 1 – 2 of 2) sorted by relevance
68 m_SwizzleCount = *binary; in AnalyzeBinary()69 NW_ASSERT( m_SwizzleCount < SWIZZLE_PATTERN_MAX ); in AnalyzeBinary()73 for ( int i = 0; i < m_SwizzleCount; i++ ) in AnalyzeBinary()146 size += this->GetLoadCommandSize( m_SwizzleCount ); in GetSwizzleCommandSize()151 size += this->GetLoadCommandSize( m_SwizzleCount ); in GetSwizzleCommandSize()353 NW_ASSERT( m_SwizzleCount > 0 ); in BuildSwizzleCommand()359 m_SwizzleCount ); in BuildSwizzleCommand()371 NW_ASSERT( m_SwizzleCount > 0 ); in BuildSwizzleCommand()377 m_SwizzleCount ); in BuildSwizzleCommand()
64 m_SwizzleCount( 0 ), in ShaderBinaryInfo()780 u32 m_SwizzleCount; variable