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Searched refs:m_SwizzleCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp68 m_SwizzleCount = *binary; in AnalyzeBinary()
69 NW_ASSERT( m_SwizzleCount < SWIZZLE_PATTERN_MAX ); in AnalyzeBinary()
73 for ( int i = 0; i < m_SwizzleCount; i++ ) in AnalyzeBinary()
146 size += this->GetLoadCommandSize( m_SwizzleCount ); in GetSwizzleCommandSize()
151 size += this->GetLoadCommandSize( m_SwizzleCount ); in GetSwizzleCommandSize()
353 NW_ASSERT( m_SwizzleCount > 0 ); in BuildSwizzleCommand()
359 m_SwizzleCount ); in BuildSwizzleCommand()
371 NW_ASSERT( m_SwizzleCount > 0 ); in BuildSwizzleCommand()
377 m_SwizzleCount ); in BuildSwizzleCommand()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h64 m_SwizzleCount( 0 ), in ShaderBinaryInfo()
780 u32 m_SwizzleCount; variable