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Searched refs:m_Swizzle (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderBinaryInfo.cpp75 m_Swizzle[ i ] = swizzle[ i * 2 ]; in AnalyzeBinary()
358 &m_Swizzle[0], in BuildSwizzleCommand()
376 &m_Swizzle[0], in BuildSwizzleCommand()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderBinaryInfo.h76 m_Swizzle[ i ] = 0; in ShaderBinaryInfo()
779 u32 m_Swizzle[ SWIZZLE_PATTERN_MAX ]; variable