Searched refs:m_Swizzle (Results 1 – 2 of 2) sorted by relevance
75 m_Swizzle[ i ] = swizzle[ i * 2 ]; in AnalyzeBinary()358 &m_Swizzle[0], in BuildSwizzleCommand()376 &m_Swizzle[0], in BuildSwizzleCommand()
76 m_Swizzle[ i ] = 0; in ShaderBinaryInfo()779 u32 m_Swizzle[ SWIZZLE_PATTERN_MAX ]; variable