Searched refs:m_StartedFlag (Results 1 – 7 of 7) sorted by relevance
54 m_StartedFlag(false), in BasicSoundPlayer()66 m_StartedFlag = false; in Initialize()
154 m_StartedFlag = true; in Start()263 if ( m_StartedFlag ) in FinishPlayer()266 m_StartedFlag = false; in FinishPlayer()339 if ( ! m_StartedFlag ) return; in Update()
104 m_StartedFlag = false; in Initialize()296 m_StartedFlag = true; in Start()711 if ( m_StartedFlag ) in FinishPlayer()714 m_StartedFlag = false; in FinishPlayer()831 if ( ! m_StartedFlag ) in Update()
80 m_StartedFlag = false; in Initialize()162 if ( m_StartedFlag ) in Finalize()208 m_StartedFlag = false; in Finalize()402 if ( ! m_StartedFlag ) in Update()513 m_StartedFlag = true; in Update()
295 if ( ! m_StartedFlag ) in Start()416 m_StartedFlag = true; in Start()467 if ( m_StartedFlag ) { in Stop()469 m_StartedFlag = false; in Stop()1182 if ( m_StartedFlag ) in Update()1416 if ( ! m_StartedFlag ) in UpdateBuffer()1805 m_StartedFlag ? internal::TaskManager::PRIORITY_HIGH : in UpdateLoadingBlockIndex()
70 bool IsStarted() const { return m_StartedFlag; } in IsStarted()122 bool m_StartedFlag; // プレイヤーコールバック登録されているかどうか variable
386 bool IsStarted() const { return m_StartedFlag; } // for SeqSound in IsStarted()424 bool m_StartedFlag; variable