Searched refs:m_StartFrame (Results 1 – 3 of 3) sorted by relevance
198 m_StartFrame(startFrame), in m_AnimFrame()231 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()246 f32 GetStartFrame() const { return m_StartFrame; } in GetStartFrame()252 void SetStartFrame(f32 startFrame) { m_StartFrame = startFrame; } in SetStartFrame()306 f32 m_StartFrame; variable
396 if ( frame < pCurve->m_StartFrame ) in NormalizeFrame_()398 …return preRepeatMethod[ pCurve->m_InRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFram… in NormalizeFrame_()405 …return postRepeatMethod[ pCurve->m_OutRepeatMethod ]( frame, pCurve->m_StartFrame, pCurve->m_EndFr… in NormalizeFrame_()485 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in GetFloatSegment_()680 NW_ASSERT( pSegment->m_StartFrame <= frame && frame <= pSegment->m_EndFrame ); in CalcFloatSegment_()694 …gmentFVTable[ interporateMode ][ quantizeType ]( &(pSegment->fv), frame - pSegment->m_StartFrame ); in CalcFloatSegment_()702 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcSegmentFloatCurve_()711 if ( frame < pSegment->m_StartFrame ) in CalcSegmentFloatCurve_()714 frame = pSegment->m_StartFrame; in CalcSegmentFloatCurve_()742 NW_ASSERT( pCurve->m_StartFrame <= frame && frame <= pCurve->m_EndFrame ); in CalcBoolCurveCV_()[all …]
290 ut::ResF32 m_StartFrame; member313 ut::ResF32 m_StartFrame; member