Searched refs:m_SkyModel (Results 1 – 2 of 2) sorted by relevance
238 m_SkyModel = model; in LoadSkyModel()250 gfx::SafeDestroy(this->m_SkyModel); in Destroy()517 if (m_SkyModel != NULL) in RenderScene()582 if (m_SkyModel != NULL) in RenderStereoScene()677 if (m_SkyModel != NULL) in ClearBySkyModel()684 m_SkyModel->WorldMatrix()._03 = translate.x; in ClearBySkyModel()685 m_SkyModel->WorldMatrix()._13 = translate.y; in ClearBySkyModel()686 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()690 m_SkyModel->WorldMatrix()._00 = scale; in ClearBySkyModel()691 m_SkyModel->WorldMatrix()._11 = scale; in ClearBySkyModel()[all …]
503 m_SkyModel(NULL), in RenderSystem()528 gfx::Model* m_SkyModel; variable