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Searched refs:m_SkyModel (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp238 m_SkyModel = model; in LoadSkyModel()
250 gfx::SafeDestroy(this->m_SkyModel); in Destroy()
517 if (m_SkyModel != NULL) in RenderScene()
582 if (m_SkyModel != NULL) in RenderStereoScene()
677 if (m_SkyModel != NULL) in ClearBySkyModel()
684 m_SkyModel->WorldMatrix()._03 = translate.x; in ClearBySkyModel()
685 m_SkyModel->WorldMatrix()._13 = translate.y; in ClearBySkyModel()
686 m_SkyModel->WorldMatrix()._23 = translate.z; in ClearBySkyModel()
690 m_SkyModel->WorldMatrix()._00 = scale; in ClearBySkyModel()
691 m_SkyModel->WorldMatrix()._11 = scale; in ClearBySkyModel()
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/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h503 m_SkyModel(NULL), in RenderSystem()
528 gfx::Model* m_SkyModel; variable