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Searched refs:m_SkeletonUpdater (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp44 if (!this->m_SkeletonUpdater) in Create()
46 this->m_SkeletonUpdater.Reset(SkeletonUpdater::Builder() in Create()
66 this->m_SkeletonUpdater, in Create()
97 this->m_SkeletonUpdater.Get(), in SubmitView()
122 this->m_SkeletonUpdater.Get(), in SubmitView()
146 this->m_SkeletonUpdater.Get(), in SubmitView()
193 this->m_SkeletonUpdater->UpdateWorld( in UpdateSkeletalModel()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdater.h60 m_SkeletonUpdater.Reset(skeletonUpdater); in SkeletonUpdaterPtr()
89 GfxPtr<SkeletonUpdater> m_SkeletonUpdater;
235 m_SkeletonUpdater(skeletonUpdater), in SceneUpdater()
246 GfxPtr<SkeletonUpdater> m_SkeletonUpdater; variable
Dgfx_SceneUpdateHelper.h69 : m_SkeletonUpdater(skeletonUpdater), in SubmitViewFunctor()
99 this->m_SkeletonUpdater->UpdateView( in operator()
141 SkeletonUpdater* m_SkeletonUpdater;