Searched refs:m_SkeletonUpdater (Results 1 – 3 of 3) sorted by relevance
44 if (!this->m_SkeletonUpdater) in Create()46 this->m_SkeletonUpdater.Reset(SkeletonUpdater::Builder() in Create()66 this->m_SkeletonUpdater, in Create()97 this->m_SkeletonUpdater.Get(), in SubmitView()122 this->m_SkeletonUpdater.Get(), in SubmitView()146 this->m_SkeletonUpdater.Get(), in SubmitView()193 this->m_SkeletonUpdater->UpdateWorld( in UpdateSkeletalModel()
60 m_SkeletonUpdater.Reset(skeletonUpdater); in SkeletonUpdaterPtr()89 GfxPtr<SkeletonUpdater> m_SkeletonUpdater;235 m_SkeletonUpdater(skeletonUpdater), in SceneUpdater()246 GfxPtr<SkeletonUpdater> m_SkeletonUpdater; variable
69 : m_SkeletonUpdater(skeletonUpdater), in SubmitViewFunctor()99 this->m_SkeletonUpdater->UpdateView( in operator()141 SkeletonUpdater* m_SkeletonUpdater;