Searched refs:m_Skeleton (Results 1 – 3 of 3) sorted by relevance
285 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton()288 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton()302 this->m_Skeleton.Swap(skeletalModel->m_Skeleton); in SwapSkeleton()420 m_Skeleton(skeleton), in SkeletalModel()428 m_Skeleton->SetOwnerSkeletalModel(this); in SkeletalModel()449 GfxPtr<Skeleton> m_Skeleton; variable
121 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()125 m_Skeleton->GetResSkeleton().DisableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()149 Skeleton::TransformPose& pose = m_Skeleton->LocalTransformPose(); in CreateSkeletalAnimGroup()150 Skeleton::OriginalPose& originalPose = m_Skeleton->LocalOriginalPose(); in CreateSkeletalAnimGroup()262 ResBone bone = m_Skeleton->GetResSkeleton().GetBones(resAnimGroupMember.GetPath()); in SetupAnimGroup()269 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup()275 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
154 m_Skeleton(NULL), in CallbackConstraint()169 m_Skeleton(NULL), in CallbackConstraint()203 m_Skeleton = skeleton; in SetTargetObject()212 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()232 nw::gfx::Skeleton* m_Skeleton; member in __anon7229114a0111::CallbackConstraint282 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()