Searched refs:m_SkeletalAnimGroup (Results 1 – 2 of 2) sorted by relevance
315 AnimGroup* GetSkeletalAnimGroup() { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup()318 const AnimGroup* GetSkeletalAnimGroup() const { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup()421 m_SkeletalAnimGroup(NULL), in SkeletalModel()435 SafeDestroy(m_SkeletalAnimGroup); in ~SkeletalModel()450 AnimGroup* m_SkeletalAnimGroup; variable
128 NW_NULL_ASSERT(m_SkeletalAnimGroup); in SetFullBakedAnimEnabled()129 SetupAnimGroup(m_SkeletalAnimGroup, enable); in SetFullBakedAnimEnabled()194 m_SkeletalAnimGroup = animGroup; in CreateSkeletalAnimGroup()280 m_SkeletalAnimGroup->SetFullBakedAnimEnabled(fullBakedAnimEnabled); in SetupAnimGroup()