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Searched refs:m_ShapePositionStreamArray (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsDrawing.cpp49 m_ShapePositionStreamArray( NULL ), in GraphicsDrawing()
109 …uptr physicalAddr = nngxGetPhysicalAddr( reinterpret_cast< uptr >( m_ShapePositionStreamArray ) );… in InitializeShape()
143m_ShapePositionStreamArray = static_cast<math::VEC2*>( m_ShapeAllocator->Alloc( shapePositionStrea… in InitializeShape()
149 m_ShapePositionStreamArray[ index ] = math::VEC2( 0.0f, 0.0f ); in InitializeShape()
180 os::SafeFree( m_ShapePositionStreamArray, m_ShapeAllocator ); in DestroyShape()
226 nngxUpdateBuffer( m_ShapePositionStreamArray, shapePositionStreamArraySize ); in EndDrawingShape()
252 …s32 count = this->BuildLine( p1, p2, m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount … in DrawLine()
269 m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount + count ] ); in DrawRectangle()
273 m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount + count ] ); in DrawRectangle()
276 m_LineWidth, &m_ShapePositionStreamArray[ m_ShapeVertexCount + count ] ); in DrawRectangle()
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/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsDrawing.h486 math::VEC2* m_ShapePositionStreamArray; variable