Searched refs:m_ShapeAllocator (Results 1 – 2 of 2) sorted by relevance
52 m_ShapeAllocator( NULL ), in GraphicsDrawing()77 m_ShapeAllocator = NULL; in Finalize()127 m_ShapeAllocator = allocator; in InitializeShape()143 …m_ShapePositionStreamArray = static_cast<math::VEC2*>( m_ShapeAllocator->Alloc( shapePositionStrea… in InitializeShape()144 …m_ShapeColorStreamArray = static_cast<f32*>( m_ShapeAllocator->Alloc( shapeColorStreamArraySize… in InitializeShape()145 …m_ShapeIndexStreamArray = static_cast<u16*>( m_ShapeAllocator->Alloc( shapeIndexStreamArraySize… in InitializeShape()173 if ( m_pShapeShaderBinary && m_ShapeAllocator ) in DestroyShape()175 os::SafeFree( m_pShapeShaderBinary, m_ShapeAllocator ); in DestroyShape()178 if ( m_ShapeAllocator ) in DestroyShape()180 os::SafeFree( m_ShapePositionStreamArray, m_ShapeAllocator ); in DestroyShape()[all …]
490 nw::os::IAllocator* m_ShapeAllocator; variable