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Searched refs:m_ShaderResource (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp78 nw::demo::ResourceSet* ParticleEffect::m_ShaderResource = NULL; member in nw::demo::ParticleEffect
133 … if (m_ShaderResource && (result.GetDescription() & nw::gfx::RESOURCE_RESULT_NOT_FOUND_SHADER)) in Setup()
136 result = resource.Setup(m_DeviceAllocator, m_ShaderResource->resource); in Setup()
369 if (m_ShaderResource) return; in InitializeShaderBinary()
374 m_ShaderResource = deviceAllocator->AllocAndConstruct<nw::demo::ResourceSet>(1); in InitializeShaderBinary()
375 m_ShaderResource->buffer = nw::demo::Utility::LoadFile(m_ShaderAllocator, shaderFilePath); in InitializeShaderBinary()
377 NW_NULL_ASSERT(m_ShaderResource->buffer); in InitializeShaderBinary()
379 m_ShaderResource->resource = nw::gfx::ResGraphicsFile(&(m_ShaderResource->buffer.front())); in InitializeShaderBinary()
385 nw::ut::SafeCleanup(m_ShaderResource->resource); in FinalizeShaderBinary()
386 m_ShaderAllocator->DestructAndFree(m_ShaderResource, 1); in FinalizeShaderBinary()
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/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h780 static nw::demo::ResourceSet* m_ShaderResource; variable