Searched refs:m_ShaderProgram (Results 1 – 2 of 2) sorted by relevance
129 m_ShaderProgram(shaderProgram), in RenderContext()205 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()247 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()323 NW_NULL_ASSERT(this->m_ShaderProgram); in SetModelMatrixForModel()325 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForModel()326 this->m_ShaderProgram->SetModelNormalMatrix(model->NormalMatrix()); in SetModelMatrixForModel()336 NW_NULL_ASSERT(this->m_ShaderProgram); in SetModelMatrixForSkeletalModel()347 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrixForSkeletalModel()349 this->m_ShaderProgram->SetWorldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel()354 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForSkeletalModel()[all …]
446 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram()451 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram()609 GfxPtr<ShaderProgram> m_ShaderProgram; variable