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Searched refs:m_ShaderProgram (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp129 m_ShaderProgram(shaderProgram), in RenderContext()
205 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()
247 m_ShaderProgram.Get()->DeactivateDescription(); in ResetState()
323 NW_NULL_ASSERT(this->m_ShaderProgram); in SetModelMatrixForModel()
325 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForModel()
326 this->m_ShaderProgram->SetModelNormalMatrix(model->NormalMatrix()); in SetModelMatrixForModel()
336 NW_NULL_ASSERT(this->m_ShaderProgram); in SetModelMatrixForSkeletalModel()
347 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrixForSkeletalModel()
349 this->m_ShaderProgram->SetWorldMatrix(skeletalModel->WorldMatrix()); in SetModelMatrixForSkeletalModel()
354 this->m_ShaderProgram->SetWorldMatrix(math::Matrix34::Identity()); in SetModelMatrixForSkeletalModel()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h446 ShaderProgram* GetShaderProgram() { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
451 const ShaderProgram* GetShaderProgram() const { return this->m_ShaderProgram.Get(); } in GetShaderProgram()
609 GfxPtr<ShaderProgram> m_ShaderProgram; variable