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Searched refs:m_ShaderID (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmPrimitive.cpp72 m_ShaderID( 0 ) in SmOgl()
95 if ( m_ShaderID == 0 ) in SmOgl()
97 m_ShaderID = glCreateShader( GL_VERTEX_SHADER ); in SmOgl()
100 …glShaderBinary( 1, &m_ShaderID, GL_PLATFORM_BINARY_DMP, m_ShaderFile.Buffer(), m_ShaderFile.Size()… in SmOgl()
103 glAttachShader( m_ProgramID, m_ShaderID ); in SmOgl()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmPrimitive.h72 GLuint m_ShaderID; variable