Searched refs:m_ShaderID (Results 1 – 2 of 2) sorted by relevance
72 m_ShaderID( 0 ) in SmOgl()95 if ( m_ShaderID == 0 ) in SmOgl()97 m_ShaderID = glCreateShader( GL_VERTEX_SHADER ); in SmOgl()100 …glShaderBinary( 1, &m_ShaderID, GL_PLATFORM_BINARY_DMP, m_ShaderFile.Buffer(), m_ShaderFile.Size()… in SmOgl()103 glAttachShader( m_ProgramID, m_ShaderID ); in SmOgl()
72 GLuint m_ShaderID; variable