Searched refs:m_ShaderFile (Results 1 – 2 of 2) sorted by relevance
85 if ( !m_ShaderFile.Read( shaderName, m_Allocator ) ) in SmOgl()100 …glShaderBinary( 1, &m_ShaderID, GL_PLATFORM_BINARY_DMP, m_ShaderFile.Buffer(), m_ShaderFile.Size()… in SmOgl()148 m_ShaderFile.Release(); in ~SmOgl()
73 SmFile m_ShaderFile; variable