Searched refs:m_ShaderBinary (Results 1 – 2 of 2) sorted by relevance
60 m_ShaderBinary(NULL), in GrPrimitiveRenderer()99 u8* m_ShaderBinary; variable
126 m_DeviceAllocator->Free(m_ShaderBinary); in Finalize()139 m_ShaderBinary = shaderFile.release(); in InitializeShader()143 m_Shader.SetupBinary(m_ShaderBinary, 0, -1); in InitializeShader()