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Searched refs:m_ShaderBinary (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.h60 m_ShaderBinary(NULL), in GrPrimitiveRenderer()
99 u8* m_ShaderBinary; variable
DGrRenderer.cpp126 m_DeviceAllocator->Free(m_ShaderBinary); in Finalize()
139 m_ShaderBinary = shaderFile.release(); in InitializeShader()
143 m_Shader.SetupBinary(m_ShaderBinary, 0, -1); in InitializeShader()