Searched refs:m_Shader (Results 1 – 2 of 2) sorted by relevance
143 m_Shader.SetupBinary(m_ShaderBinary, 0, -1); in InitializeShader()146 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolWorldMtx, "world"); in InitializeShader()149 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolProjMtx, "proj"); in InitializeShader()152 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolViewMtx, "view"); in InitializeShader()178 isSuccess = m_Shader.SearchBindSymbol(&symbolPosition, "Position"); in InitializePrimitive()181 isSuccess = m_Shader.SearchBindSymbol(&symbolColor, "Color"); in InitializePrimitive()184 isSuccess = m_Shader.SearchBindSymbol(&symbolNormal, "Normal"); in InitializePrimitive()228 command = m_Shader.MakeFullCommand(command); in MakeSceneBeginCommand()
100 nn::gr::Shader m_Shader; variable