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Searched refs:m_Shader (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.cpp143 m_Shader.SetupBinary(m_ShaderBinary, 0, -1); in InitializeShader()
146 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolWorldMtx, "world"); in InitializeShader()
149 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolProjMtx, "proj"); in InitializeShader()
152 isSuccess = m_Shader.SearchBindSymbol(&m_BindSymbolViewMtx, "view"); in InitializeShader()
178 isSuccess = m_Shader.SearchBindSymbol(&symbolPosition, "Position"); in InitializePrimitive()
181 isSuccess = m_Shader.SearchBindSymbol(&symbolColor, "Color"); in InitializePrimitive()
184 isSuccess = m_Shader.SearchBindSymbol(&symbolNormal, "Normal"); in InitializePrimitive()
228 command = m_Shader.MakeFullCommand(command); in MakeSceneBeginCommand()
DGrRenderer.h100 nn::gr::Shader m_Shader; variable