Searched refs:m_ScreenSize (Results 1 – 2 of 2) sorted by relevance
34 : m_ScreenSize( f32(DEFAULT_SCREEN_WIDTH), f32(DEFAULT_SCREEN_HEIGHT) ), in GraphicsDrawing()203 m_ShapeViewport.Set( 0, 0, m_ScreenSize.y, m_ScreenSize.x ); in BeginDrawingShape()453 …const nw::font::ColorBufferInfo colBufInfo = { m_ScreenSize.y, m_ScreenSize.x, PICA_DATA_DEPTH24_S… in BeginDrawingString()667 f32 width = m_ScreenSize.y; in SendShapeMatrix()668 f32 height = m_ScreenSize.x; in SendShapeMatrix()671 f32 right = m_ScreenSize.x; in SendShapeMatrix()672 f32 bottom = m_ScreenSize.y; in SendShapeMatrix()846 f32 b = static_cast<f32>( m_ScreenSize.y ); in SendFontMatrix()848 f32 r = static_cast<f32>( m_ScreenSize.x ); in SendFontMatrix()
62 m_ScreenSize = math::VEC2( static_cast<f32>(width), static_cast<f32>(height) ); in SetScreenSize()464 math::VEC2 m_ScreenSize; variable