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Searched refs:m_Scissor (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DGrRenderer.cpp212 m_Scissor.Set(0, 0, NN_GX_DISPLAY0_WIDTH, NN_GX_DISPLAY0_HEIGHT); in InitializeEnvironments()
225 command = m_Scissor.MakeCommand(command); in MakeSceneBeginCommand()
DGrRenderer.h111 nn::gr::Scissor m_Scissor; variable