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Searched refs:m_SceneRoot (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp73 m_SceneRoot(NULL), in GfxCtrl()
88 m_SceneRoot = nw::gfx::TransformNode::DynamicBuilder() in GfxCtrl()
91 NW_NULL_ASSERT(m_SceneRoot); in GfxCtrl()
94 m_SmCamera = new SmCamera( m_SceneRoot, NULL ); in GfxCtrl()
131 nw::gfx::SafeDestroyBranch(m_SceneRoot); in ~GfxCtrl()
160 m_GfxSceneCtrl->TraverseScene(m_SceneRoot); in TraverseScene()
231 m_SceneRoot->AttachChild( pAddNode ); in CreateModel()
232 pModel->SetSceneNode( m_SceneRoot, pAddNode ); in CreateModel()
329 m_SceneRoot->AttachChild( model->GetSceneNode() ); in AddModel()
330 model->SetSceneNode( m_SceneRoot, model->GetSceneNode() ); in AddModel()
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/NW4C-2.0.3/demos/Nw4cDemo/include/
DGfxCtrl.h90 nw::gfx::SceneNode* GetSceneRoot() { return m_SceneRoot; } in GetSceneRoot()
125 nw::gfx::SceneNode* m_SceneRoot; variable