Searched refs:m_SceneNodes (Results 1 – 1 of 1) sorted by relevance
264 m_SceneNodes.clear(); in Clear()293 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode()305 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode()315 return m_SceneNodes.begin(); in GetSceneNodesBegin()324 return m_SceneNodes.begin(); in GetSceneNodesBegin()333 return m_SceneNodes.end(); in GetSceneNodesEnd()342 return m_SceneNodes.end(); in GetSceneNodesEnd()351 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()360 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes()1282 m_SceneNodes(sceneNodes), in SceneContext()[all …]