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Searched refs:m_Scale (Results 1 – 17 of 17) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_WorldMatrixUpdater.cpp85 const math::VEC3& parentScale = parentWorldTransform.m_Scale; in CalculateWorldXsi()
127 scale->Set(localTransform.m_Scale); in CalculateWorldXsi()
131 math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); in CalculateWorldXsi()
172 const math::VEC3& parentScale = parentLocalTransform.m_Scale; in CalculateWorldMayaSsc()
191 const math::VEC3& parentScale = parentLocalTransform.m_Scale; in CalculateWorldMayaSsc()
202 scale->Set(localTransform.m_Scale); in CalculateWorldMayaSsc()
206 math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); in CalculateWorldMayaSsc()
235 this->MultScale(transformMatrix, &parentMatrix, parentLocalTransform.m_Scale); in CalculateWorldBasic()
255 this->MultScale(transformMatrix, &parentMatrix, parentLocalTransform.m_Scale); in CalculateWorldBasic()
275 this->MultScale(transformMatrix, &parentMatrix, parentLocalTransform.m_Scale); in CalculateWorldBasic()
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Dgfx_TransformAnimBlendOp.cpp103 BlendVector3(&dst->m_Scale, &src->Scale(), in BlendScaleStandard()
126 BlendVector3(&dst->m_Scale, &logScale, in BlendScaleAccurate()
138 math::VEC3& scale = transform->m_Scale; in PostBlendAccurateScale()
288 math::VEC3& dstScale = dst->m_Scale; in OverrideTransform()
Dgfx_FragmentLight.cpp272 angleSampler->m_Scale = ResLightingLookupTable::SCALE_1; in CreateResFragmentLight()
366 angleSampler->m_Scale = srcAngleSampler.GetScale(); in CloneResFragmentLight()
Dgfx_TransformAnimEvaluator.cpp213 transformAnim.EvaluateScale(&result->m_Scale, &frameFlags, frame); in EvaluateMemberBakedAnim()
Dgfx_Material.cpp730 lightingLookupTable->m_Scale = resLightingLookupTable.GetScale(); in CopyResLightingLookupTable()
/NW4C-2.0.3/include/nw/font/
Dfont_CharWriter.h258 m_Scale.x = hScale; in SetScale()
259 m_Scale.y = vScale; in SetScale()
268 m_Scale.x = hvScale; in SetScale()
269 m_Scale.y = hvScale; in SetScale()
276 f32 GetScaleH() const { return m_Scale.x; } in GetScaleH()
282 f32 GetScaleV() const { return m_Scale.y; } in GetScaleV()
653 CharScale m_Scale; //!< 文字拡大率 variable
/NW4C-2.0.3/sources/libraries/font/
Dfont_CharWriter.cpp198 return m_pFont->GetWidth() * m_Scale.x; in GetFontWidth()
205 return m_pFont->GetHeight() * m_Scale.y; in GetFontHeight()
212 return m_pFont->GetAscent() * m_Scale.y; in GetFontAscent()
219 return m_pFont->GetDescent() * m_Scale.y; in GetFontDescent()
244 f32 margin = (m_FixedWidth - widths.charWidth * m_Scale.x) / 2; in Print()
247 left = margin + widths.left * m_Scale.x; in Print()
251 width = widths.charWidth * m_Scale.x; in Print()
252 left = widths.left * m_Scale.x; in Print()
269 m_CursorPos.x += glyph.widths.glyphWidth * m_Scale.x; in DrawGlyph()
302 const f32 width = glyph.widths.glyphWidth * m_Scale.x; in PrintGlyph()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h143 m_Scale(1.0f, 1.0f, 1.0f), in CalculatedTransform()
151 m_Scale(1.0f, 1.0f, 1.0f), in CalculatedTransform()
171 m_Scale(transform.m_Scale), in CalculatedTransform()
271 math::VEC3& DirectScale() { return m_Scale; } in DirectScale()
274 const math::VEC3& Scale() const { return m_Scale; } in Scale()
280 m_Scale = scale; in SetScale()
289 m_Scale.Set(fx, fy, fz); in SetScale()
369 this->m_Scale = transform.scale; in SetTransform()
592 const math::VEC3& scale = this->m_Scale; in UpdateScaleFlags()
628 math::VEC3 m_Scale; variable
Dgfx_WorldMatrixUpdater.h249 worldTransform->m_Scale = scale; in UpdateMaya()
252 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateMaya()
287 worldTransform->m_Scale = scale; in UpdateBasic()
290 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateBasic()
325 worldTransform->m_Scale = scale; in UpdateXsi()
328 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, worldTransform->m_Scale); in UpdateXsi()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResParticleForm.h65 nw::ut::ResVec3 m_Scale; member
96 nw::ut::ResVec3 m_Scale; member
132 nw::ut::ResVec2 m_Scale; member
185 nw::ut::ResVec2 m_Scale; member
216 nw::ut::ResVec3 m_Scale; member
Dgfx_ResFragmentShader.h67 nw::ut::ResU32 m_Scale; member
408 return TABLE[ref().m_Scale]; in NW_RES_FIELD_PRIMITIVE_DECL()
420 if (scale == 1.0f) { ref().m_Scale = SCALE_1; } in SetScaleF32()
421 else if (scale == 2.0f) { ref().m_Scale = SCALE_2; } in SetScaleF32()
422 else if (scale == 4.0f) { ref().m_Scale = SCALE_4; } in SetScaleF32()
423 else if (scale == 8.0f) { ref().m_Scale = SCALE_8; } in SetScaleF32()
424 else if (scale == 0.25f) { ref().m_Scale = SCALE_0_25; } in SetScaleF32()
425 else if (scale == 0.5f) { ref().m_Scale = SCALE_0_5; } in SetScaleF32()
Dgfx_ResVertex.h153 nw::ut::ResF32 m_Scale; member
243 nw::ut::ResF32 m_Scale; member
Dgfx_ResMaterial.h155 nw::ut::ResVec2 m_Scale; member
1192 return this->ref().m_Scale; in NW_RES_CTOR()
1199 if (this->ref().m_Scale != scale) in SetScale()
1201 this->ref().m_Scale.Set(scale.x, scale.y); in SetScale()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Pane.h303 return m_Scale; in GetScale()
316 m_Scale = value; in SetScale()
1502 math::VEC2 m_Scale; variable
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp93 return value * pSegment->fv32.m_Scale + pSegment->fv32.m_Offset; in GetValue()
139 return value * pSegment->fvss64.m_Scale + pSegment->fvss64.m_Offset; in GetValue()
169 return value * pSegment->fvss48.m_Scale + pSegment->fvss48.m_Offset; in GetValue()
217 return value * pSegment->fvs48.m_Scale + pSegment->fvs48.m_Offset; in GetValue()
246 return value * pSegment->fvs32.m_Scale + pSegment->fvs32.m_Offset; in GetValue()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Pane.cpp294 …(sizeof(m_Translate) + sizeof(m_Rotate) + sizeof(m_Scale) + sizeof(m_Size)) / sizeof(f32) == ANIMT… in Pane()
309 m_Scale = VEC2(1, 1); in Pane()
329 m_Scale = pBlock->scale; in Pane()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimCurve.h197 ut::ResF32 m_Scale; // Valueに適用する member