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Searched refs:m_ReverseBindIndexTable (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_BaseAnimEvaluator.h116 NW_ASSERT(animData.GetMemberAnimSetCount() <= m_ReverseBindIndexTable.Capacity()); in ChangeAnim()
275 const ut::MoveArray<int>& ReverseBindIndexTable() const { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()
278 ut::MoveArray<int>& ReverseBindIndexTable() { return m_ReverseBindIndexTable; } in ReverseBindIndexTable()
356 m_ReverseBindIndexTable = ut::MoveArray<int>(memory, maxAnimMembers, &GetAllocator()); in Initialize()
383 bool resultReverseResize = m_ReverseBindIndexTable.Resize(animMemberCount); in TryBindTemplate()
405 m_ReverseBindIndexTable[animIdx] = NotFoundIndex; in TryBindTemplate()
410 m_ReverseBindIndexTable[animIdx] = bindTargetIdx; in TryBindTemplate()
446 ut::MoveArray<int> m_ReverseBindIndexTable; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimEvaluator.cpp259 const int memberIdx = m_ReverseBindIndexTable[animIdx]; in UpdateCacheImpl()