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Searched refs:m_ResourcesArray (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DLytCtrl.cpp87 m_ResourcesArray.clear(); in LytCtrl()
123 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl()
135 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl()
137 SM_SAFE_DELETE( m_ResourcesArray[i].resAccessor ); in ~LytCtrl()
138 m_ResourcesArray[i].lytFile.Release(); in ~LytCtrl()
194 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource()
DGfxCtrl.cpp83 m_ResourcesArray.clear(); in GfxCtrl()
134 nw::demo::SafeCleanupResources(m_ResourcesArray); in ~GfxCtrl()
140 m_ResourcesArray.clear(); in ~GfxCtrl()
312 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()
447 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle()
570 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment()
608 bool isPushed = m_ResourcesArray.push_back( resSet ); in CreateCamera()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DLytCtrl.h81 LytResourceArray m_ResourcesArray; variable
DGfxCtrl.h134 GfxResourceArray m_ResourcesArray; variable