Searched refs:m_ResourcesArray (Results 1 – 4 of 4) sorted by relevance
87 m_ResourcesArray.clear(); in LytCtrl()123 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl()135 for ( i=0; i<m_ResourcesArray.size(); i++ ) in ~LytCtrl()137 SM_SAFE_DELETE( m_ResourcesArray[i].resAccessor ); in ~LytCtrl()138 m_ResourcesArray[i].lytFile.Release(); in ~LytCtrl()194 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource()
83 m_ResourcesArray.clear(); in GfxCtrl()134 nw::demo::SafeCleanupResources(m_ResourcesArray); in ~GfxCtrl()140 m_ResourcesArray.clear(); in ~GfxCtrl()312 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()447 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle()570 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment()608 bool isPushed = m_ResourcesArray.push_back( resSet ); in CreateCamera()
81 LytResourceArray m_ResourcesArray; variable
134 GfxResourceArray m_ResourcesArray; variable