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Searched refs:m_RenderQueue (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp67 m_RenderQueue( NULL ), in SmSceneCtrl()
103 m_RenderQueue = nw::gfx::RenderQueue::Builder() in SmSceneCtrl()
107 m_RenderQueue->Reset( in SmSceneCtrl()
129 nw::gfx::SafeDestroy(m_RenderQueue); in ~SmSceneCtrl()
203 m_RenderQueue->Reset(); in SubmitView()
204 m_SceneUpdater->SubmitView( m_RenderQueue, m_SceneContext, *currentCamera, 0 ); in SubmitView()
207 std::sort( m_RenderQueue->Begin(), m_RenderQueue->End(), nw::gfx::RenderElementCompare()); in SubmitView()
218 m_RenderQueue->Begin(), in Render()
219 m_RenderQueue->End(), in Render()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp133 renderSystem->m_RenderQueue = gfx::RenderQueue::Builder() in Create()
137 renderSystem->m_RenderQueue->Reset( in Create()
265 gfx::SafeDestroy(this->m_RenderQueue); in Destroy()
432 this->m_RenderQueue->Reset(true); in SubmitView()
438 this->m_RenderQueue->Reset(); in SubmitView()
446 this->m_RenderQueue, in SubmitView()
481 this->m_RenderQueue->Begin(), in SubmitView()
482 this->m_RenderQueue->End(), in SubmitView()
489 this->m_RenderQueue->Begin(), in SubmitView()
490 this->m_RenderQueue->End(), in SubmitView()
[all …]
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h71 m_RenderQueue(renderQueue), in SubmitViewFunctor()
119 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator()
136 EnqueueModelMesh(this->m_RenderQueue, model, meshLayerId, *this->m_Camera)); in operator()
143 RenderQueue* m_RenderQueue; variable
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h273 return this->m_RenderQueue; in GetRenderQueue()
304 this->m_RenderQueue->EnqueueCommand( in EnqueueRenderCommand()
495 m_RenderQueue(NULL), in RenderSystem()
513 gfx::RenderQueue* m_RenderQueue; variable
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmSceneCtrl.h81 nw::gfx::RenderQueue* m_RenderQueue; variable