Searched refs:m_RenderQueue (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 67 m_RenderQueue( NULL ), in SmSceneCtrl() 103 m_RenderQueue = nw::gfx::RenderQueue::Builder() in SmSceneCtrl() 107 m_RenderQueue->Reset( in SmSceneCtrl() 129 nw::gfx::SafeDestroy(m_RenderQueue); in ~SmSceneCtrl() 203 m_RenderQueue->Reset(); in SubmitView() 204 m_SceneUpdater->SubmitView( m_RenderQueue, m_SceneContext, *currentCamera, 0 ); in SubmitView() 207 std::sort( m_RenderQueue->Begin(), m_RenderQueue->End(), nw::gfx::RenderElementCompare()); in SubmitView() 218 m_RenderQueue->Begin(), in Render() 219 m_RenderQueue->End(), in Render()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 133 renderSystem->m_RenderQueue = gfx::RenderQueue::Builder() in Create() 137 renderSystem->m_RenderQueue->Reset( in Create() 265 gfx::SafeDestroy(this->m_RenderQueue); in Destroy() 432 this->m_RenderQueue->Reset(true); in SubmitView() 438 this->m_RenderQueue->Reset(); in SubmitView() 446 this->m_RenderQueue, in SubmitView() 481 this->m_RenderQueue->Begin(), in SubmitView() 482 this->m_RenderQueue->End(), in SubmitView() 489 this->m_RenderQueue->Begin(), in SubmitView() 490 this->m_RenderQueue->End(), in SubmitView() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 71 m_RenderQueue(renderQueue), in SubmitViewFunctor() 119 … EnqueueSkeletalModelMesh(this->m_RenderQueue, skeletalModel, meshLayerId, *this->m_Camera)); in operator() 136 EnqueueModelMesh(this->m_RenderQueue, model, meshLayerId, *this->m_Camera)); in operator() 143 RenderQueue* m_RenderQueue; variable
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 273 return this->m_RenderQueue; in GetRenderQueue() 304 this->m_RenderQueue->EnqueueCommand( in EnqueueRenderCommand() 495 m_RenderQueue(NULL), in RenderSystem() 513 gfx::RenderQueue* m_RenderQueue; variable
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmSceneCtrl.h | 81 nw::gfx::RenderQueue* m_RenderQueue; variable
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