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Searched refs:m_RenderMode (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_RenderContext.h481 return this->m_RenderMode; in GetRenderMode()
487 this->m_RenderMode = renderMode; in SetRenderMode()
546 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial()
567 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial()
616 u32 m_RenderMode; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_RenderContext.cpp134 m_RenderMode(RENDERMODE_DEFAULT), in RenderContext()
447 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_SHADER)) in ActivateShaderProgram()
489 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_SCENEENVIRONMENT)) in ActivateSceneEnvironment()