Searched refs:m_RenderMode (Results 1 – 2 of 2) sorted by relevance
481 return this->m_RenderMode; in GetRenderMode()487 this->m_RenderMode = renderMode; in SetRenderMode()546 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial()567 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial()616 u32 m_RenderMode; variable
134 m_RenderMode(RENDERMODE_DEFAULT), in RenderContext()447 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_SHADER)) in ActivateShaderProgram()489 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_SCENEENVIRONMENT)) in ActivateSceneEnvironment()