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Searched refs:m_RenderContext (Results 1 – 11 of 11) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp103 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
106 m_RenderContext->ActivateContext(); in RenderMesh()
108 m_RenderContext->ActivateVertexAttribute( mesh ); in RenderMesh()
115 m_RenderContext->DeactivateVertexAttribute( mesh ); in RenderMesh()
132 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh()
135 m_RenderContext->ActivateParticleContext(); in RenderMesh()
158 NW_NULL_ASSERT(m_RenderContext); in RenderSeparateDataShape()
165 if (m_RenderContext->GetModelCache() != model) in RenderSeparateDataShape()
169 m_RenderContext->SetModelMatrixForSkeletalModel(skeletalModel); in RenderSeparateDataShape()
173 m_RenderContext->SetModelMatrixForModel(model); in RenderSeparateDataShape()
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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp26 nw::gfx::RenderContext* m_RenderContext; member
30 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor()
42 command->Invoke(m_RenderContext); in operator ()()
48 model->PreRenderSignal()(model, mesh, m_RenderContext); in operator ()()
50 model->PostRenderSignal()(model, mesh, m_RenderContext); in operator ()()
64 m_RenderContext( renderContext ), in SmSceneCtrl()
114 m_MeshRenderer->SetRenderContext( m_RenderContext ); in SmSceneCtrl()
176 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SetSceneEnvironmentSetting()
188 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SubmitView()
220 RenderSceneInternalFunctor(m_RenderContext, m_MeshRenderer)); in Render()
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DSmRenderSystem.cpp130 ) : m_RenderContext( NULL ), in SmRenderSystem()
140 m_RenderContext = nw::gfx::RenderContext::Builder() in SmRenderSystem()
193 nw::gfx::SafeDestroy( m_RenderContext); in ~SmRenderSystem()
265 m_RenderContext->SetRenderTarget(renderTarget); in SetRenderTarget()
277 m_UpperSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer()
282 m_LowerSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer()
287 m_ExtensionSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer()
308 m_RenderContext->ClearBuffer( in ClearBuffer()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_MeshRenderer.h75 m_RenderContext = renderContext; in SetRenderContext()
97 m_RenderContext(NULL) {} in MeshRenderer()
135 RenderContext* m_RenderContext; variable
/NW4C-2.0.3/demos/Nw4cDemo/include/
DGraphics.h53 nw::gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
95 nw::gfx::RenderContext* m_RenderContext; variable
DSmRenderSystem.h132 nw::gfx::RenderContext* GetRenderContext() { return m_RenderContext; } in GetRenderContext()
148 nw::gfx::RenderContext* m_RenderContext; variable
DSmSceneCtrl.h78 nw::gfx::RenderContext* m_RenderContext; variable
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h240 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext()
248 NW_NULL_ASSERT(this->m_RenderContext); in GetSceneEnvironment()
249 return this->m_RenderContext->GetSceneEnvironment(); in GetSceneEnvironment()
493 m_RenderContext(NULL), in RenderSystem()
510 gfx::RenderContext* m_RenderContext; variable
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp114 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create()
144 renderSystem->m_MeshRenderer->SetRenderContext(renderSystem->m_RenderContext); in Create()
270 gfx::SafeDestroy(this->m_RenderContext); in Destroy()
321 gfx::RenderContext* m_RenderContext; member
325 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor()
337 command->Invoke(this->m_RenderContext); in operator ()()
343 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
345 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
661 this->m_RenderContext->ClearBuffer( in ClearBuffer()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp952 nw::gfx::RenderContext* m_RenderContext; member
956 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor()
968 command->Invoke(this->m_RenderContext); in operator ()()
974 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
976 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp1018 nw::gfx::RenderContext* m_RenderContext; member
1022 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor()
1034 command->Invoke(this->m_RenderContext); in operator ()()
1040 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
1042 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()