Searched refs:m_RenderContext (Results 1 – 11 of 11) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 103 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 106 m_RenderContext->ActivateContext(); in RenderMesh() 108 m_RenderContext->ActivateVertexAttribute( mesh ); in RenderMesh() 115 m_RenderContext->DeactivateVertexAttribute( mesh ); in RenderMesh() 132 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 135 m_RenderContext->ActivateParticleContext(); in RenderMesh() 158 NW_NULL_ASSERT(m_RenderContext); in RenderSeparateDataShape() 165 if (m_RenderContext->GetModelCache() != model) in RenderSeparateDataShape() 169 m_RenderContext->SetModelMatrixForSkeletalModel(skeletalModel); in RenderSeparateDataShape() 173 m_RenderContext->SetModelMatrixForModel(model); in RenderSeparateDataShape() [all …]
|
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 26 nw::gfx::RenderContext* m_RenderContext; member 30 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor() 42 command->Invoke(m_RenderContext); in operator ()() 48 model->PreRenderSignal()(model, mesh, m_RenderContext); in operator ()() 50 model->PostRenderSignal()(model, mesh, m_RenderContext); in operator ()() 64 m_RenderContext( renderContext ), in SmSceneCtrl() 114 m_MeshRenderer->SetRenderContext( m_RenderContext ); in SmSceneCtrl() 176 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SetSceneEnvironmentSetting() 188 nw::gfx::SceneEnvironment& sceneEnvironment = m_RenderContext->GetSceneEnvironment(); in SubmitView() 220 RenderSceneInternalFunctor(m_RenderContext, m_MeshRenderer)); in Render() [all …]
|
| D | SmRenderSystem.cpp | 130 ) : m_RenderContext( NULL ), in SmRenderSystem() 140 m_RenderContext = nw::gfx::RenderContext::Builder() in SmRenderSystem() 193 nw::gfx::SafeDestroy( m_RenderContext); in ~SmRenderSystem() 265 m_RenderContext->SetRenderTarget(renderTarget); in SetRenderTarget() 277 m_UpperSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer() 282 m_LowerSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer() 287 m_ExtensionSwapper->MakeTransferBufferCommand(m_RenderContext->GetRenderTarget(), false); in TransferBuffer() 308 m_RenderContext->ClearBuffer( in ClearBuffer()
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_MeshRenderer.h | 75 m_RenderContext = renderContext; in SetRenderContext() 97 m_RenderContext(NULL) {} in MeshRenderer() 135 RenderContext* m_RenderContext; variable
|
| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | Graphics.h | 53 nw::gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext() 95 nw::gfx::RenderContext* m_RenderContext; variable
|
| D | SmRenderSystem.h | 132 nw::gfx::RenderContext* GetRenderContext() { return m_RenderContext; } in GetRenderContext() 148 nw::gfx::RenderContext* m_RenderContext; variable
|
| D | SmSceneCtrl.h | 78 nw::gfx::RenderContext* m_RenderContext; variable
|
| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 240 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext() 248 NW_NULL_ASSERT(this->m_RenderContext); in GetSceneEnvironment() 249 return this->m_RenderContext->GetSceneEnvironment(); in GetSceneEnvironment() 493 m_RenderContext(NULL), in RenderSystem() 510 gfx::RenderContext* m_RenderContext; variable
|
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 114 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create() 144 renderSystem->m_MeshRenderer->SetRenderContext(renderSystem->m_RenderContext); in Create() 270 gfx::SafeDestroy(this->m_RenderContext); in Destroy() 321 gfx::RenderContext* m_RenderContext; member 325 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor() 337 command->Invoke(this->m_RenderContext); in operator ()() 343 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 345 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 661 this->m_RenderContext->ClearBuffer( in ClearBuffer()
|
| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 952 nw::gfx::RenderContext* m_RenderContext; member 956 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor() 968 command->Invoke(this->m_RenderContext); in operator ()() 974 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 976 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
|
| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 1018 nw::gfx::RenderContext* m_RenderContext; member 1022 : m_RenderContext(renderContext), m_MeshRenderer(meshRenderer) in RenderSceneInternalFunctor() 1034 command->Invoke(this->m_RenderContext); in operator ()() 1040 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 1042 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
|