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Searched refs:m_Rect (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Viewport.h62 : m_Rect( x, y, x + width, y + height ), in Viewport()
75 : m_Rect( rect ), in Viewport()
96 m_Rect.SetOriginAndSize(0.f, 0.f, width, height); in Viewport()
101 : m_Rect(v.m_Rect), in Viewport()
127 m_Rect = bound; in SetBound()
138 m_Rect.SetOriginAndSize( x, in SetBound()
151 m_Rect.SetOriginAndSize( 0.f, in SetBound()
158 const ut::Rect& GetBound() const { return m_Rect; } in GetBound()
169 ut::Rect m_Rect;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FrustumProjectionUpdater.cpp48 buffer->m_Rect.m_AspectRatio = PROJECTION_ASPECT_RATIO; in Create()
49 buffer->m_Rect.m_Center = PROJECTION_CENTER; in Create()
50 buffer->m_Rect.m_Height = PROJECTION_HEIGHT; in Create()
Dgfx_OrthoProjectionUpdater.cpp48 buffer->m_Rect.m_AspectRatio = PROJECTION_ASPECT_RATIO; in Create()
49 buffer->m_Rect.m_Center = PROJECTION_CENTER; in Create()
50 buffer->m_Rect.m_Height = PROJECTION_HEIGHT; in Create()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResCamera.h194 ResProjectionRect m_Rect; member
200 ResProjectionRect m_Rect; member