Searched refs:m_Reader (Results 1 – 4 of 4) sorted by relevance
81 m_Reader.Initialize( buffer ); in LoadFileHeader()97 if ( ! m_Reader.IsAvailable() ) return 0; in GetTrackCount()98 return m_Reader.GetTrackCount(); in GetTrackCount()112 if ( ! m_Reader.IsAvailable() ) return 0; in GetChannelCount()113 return m_Reader.GetChannelCount(); in GetChannelCount()127 if ( ! m_Reader.IsAvailable() ) return false; in ReadStreamInfo()128 m_Reader.ReadStreamSoundInfo( strmInfo ); in ReadStreamInfo()144 if ( ! m_Reader.IsAvailable() ) return false; in ReadStreamTrackInfo()145 m_Reader.ReadStreamTrackInfo( trackInfo, trackIndex ); in ReadStreamTrackInfo()165 if ( ! m_Reader.IsAvailable() ) return false; in ReadDspAdpcmChannelInfo()[all …]
34 m_Reader(), in AnimSoundImpl()63 bool result = m_Reader.Initialize( bcasdFile ); in Initialize()68 m_FrameSize = m_Reader.GetFrameSize(); in Initialize()92 m_Reader.Finalize(); in Finalize()103 u32 eventCount = m_Reader.GetEventCount(); in ConvertSoundId()106 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in ConvertSoundId()266 u32 eventCount = m_Reader.GetEventCount(); in UpdateOneFrame()270 const AnimSoundFile::AnimEvent* event = m_Reader.GetAnimEvent( i ); in UpdateOneFrame()
54 return m_Reader.GetDataBlockOffset(); in GetDataBlockOffset()61 StreamSoundFileReader m_Reader; variable
74 bool IsAvailable() const { return m_Reader.IsAvailable(); } in IsAvailable()118 AnimSoundFileReader m_Reader; variable